Voxel | Free Volumetric Lighting | v0.81 [Late Beta] [Rewrite]

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Simplistic Volumetric Lighting

  • Drag and Drop into ReplicatedStorage
  • Use shadowmap for performance, use future for better looks. :smiling_face_with_sunglasses:

Level up your game with Voxel Group 6

 

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All versions of Voxel from 0.81 and onward are under the MIT License

Full License

Copyright 2026 Sparkk @Spa_rkk

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Latest version: 0.81 2026-02-08T05:00:00Z

74 Likes

ewqewqweqeweq 1  Sparkk Group 6 (2)

There are still some issues with quality and performance but they should be ironed out within updates.

2 Likes

Looks cool, but can you explain how it works? And show a video example as not everyone wants to play a game.

3 Likes

ewqewqweqeweq 1  Sparkk Group 6 (2)

Here is a demo showing the capabilities of Voxel :slightly_smiling_face:

4 Likes

voxel2  Voxel Group 6


Changelog :

  • Added visibility control for volumetric fog, can be found in Voxel > Configuration
  • Performance and looks optimizations. :hammer_and_wrench:
4 Likes

Looks nice but it works even with graphics at 1?

3 Likes

ewqewqweqeweq 1  Sparkk Group 6 (2)

This system uses billboard gui’s to crate volumetric lighting, and since billboard gui’s work at graphics level one, so does this!

3 Likes

Why can’t be it in StarterPlayerScripts? I made it so it works in there easily by parenting the camera part to workspace.CurrentCamera

2 Likes

Please mind the fact that while Billboard method works, it doesn’t work when the light source is facing your camera (this is only for Future lighting)
For everything else it looks very cool other than lack of configuration and oddly specific installation (wouldn’t it be more logical if the froxel host would be parented to camera?)

1 Like

ewqewqweqeweq 1  Sparkk Group 6 (2)

I come from a background of fps frameworks so I did what came naturally :slightly_smiling_face:
Plus this is in early beta so I will I will redo the code to support this.

Yes this is a major problem that I have noticed with billboard gui’s. In response by full release, I should be able to make a performant blend of particles and billboards. Look out for that soon :smiley:

I am also working on this, it should be up and running by the time of release or even sooner.

Thanks everyone for the great suggestions! :grinning:

1 Like

Well fps frameworks should be in the camera instance and try to not have any anchored parts in the character as it can break other scripts.

2 Likes

ewqewqweqeweq 1 Sparkk Group 6 (2)

Next update coming soon!

this is just billboard GUIS, not even real volumetrics.

3 Likes

This is truly a friendly fire moment.

6 Likes

No, its not. i use billboards for Lens flares. Not volumetrics.

3 Likes

Its a Volumetric Lighting/Volumetric Fog System as it states twice in the description. Either way, it still improves visuals which is a win. Besides, you should never expect real volumetric lighting to be achieved on roblox unless roblox natively supports it themselves. The least anyone can do is thank Spark for going out of their way to make this system for us.

4 Likes

You can’t even get the lighting information or anything through luau. Billboard GUI’s are used for froxels because Roblox doesn’t provide vol. lighting out of the box. It’s done by either layering particles or beams or whatever can be illuminated by light sources.
That’s the only way you can project the illumination of the scene on the screen.

2 Likes

Currently there is no solution to using real volumetrics on Roblox, as vvv331 correctly points out,

Every system on the market uses a type of UI or Particle to make this affect work, volumika, mine, and other systems.

Honestly, I thought you would be better instead of getting mad over people making similar projects to you…

when you made a video called “ALARE Editable Lighting Engine Volumetric Lighting test 2” what did you use? Magic? smh.

7 Likes

ewqewqweqeweq 1 Sparkk Group 6 (2)

I am happy to announce VOXEL 0.5!

This is a complete revamp of the previous system that now uses a module!
Infinite possibilities are created with how customizable the module allows you to be.

Thanks everyone for the support and suggestions!

3 Likes

this is rich coming from someone who charges money for basically the same thing.

6 Likes