Well I have a problem with viewportframes, I’am trying to make DRONE camera with viewport frame but textures glitch.
Is there an way to avoid this Video
I’am cloning the map and destroying it from viewportframe every .01 sec ( Is there an better way of doing it that I don’t know and how to avoid this problem video again .)
I’am pretty new to VPF
Okay. So there are three (or more… idk) solutions to this.
1. you can make a script listen for when a part’s properties are changed, then refresh the VPF.
2. just do not have property changing parts. To my knowledge, if you have a drone in your game, your game is probably an open world game (like Vehicle Simulator).
3. you can attach the player’s camera to the drone, instead of using VPFs