I am trying to make it so the Torso is attached to the Head and it is not attaching properly except detaching itself. It follow but it either disappears, spins out of control and goes far away then back to the head, or latency of the movement.
I have tried AlignOrientation and AlignPosition and it works, but it is not attaching to the neck of/under the head and major latency.
Code/Function for AlignOrientation and AlignPosition:
function FixedPosition(Limb1, Limb2, Pos1, Pos0)
local SAttachment1 = Instance.new("Attachment", Limb1)
SAttachment1.Name = "SAttachment1"
SAttachment1.Position = Pos1
local SAttachment0 = Instance.new("Attachment", Limb2)
SAttachment0.Name = "SAttachment0"
SAttachment0.Position = Pos0
local Socket = Instance.new("AlignPosition", Limb2)
Socket.MaxForce = 10000000
Socket.Responsiveness = 200
Socket.Attachment0 = SAttachment0
Socket.Attachment1 = SAttachment1
local AAttachment1 = Instance.new("Attachment", Limb1)
AAttachment1.Name = "AAttachment1"
AAttachment1.Position = Pos1
local AAttachment0 = Instance.new("Attachment", Limb2)
AAttachment0.Name = "AAttachment0"
AAttachment0.Position = Pos0
local Align = Instance.new("AlignOrientation", Limb2)
Align.MaxTorque = 10000
Align.Responsiveness = 75
Align.Attachment0 = AAttachment0
Align.Attachment1 = AAttachment1
end
I have tried AlignOrientation, AlignPosition and BallSocketConstraint, it works but my Torso would disappear or not attach to the neck of/under the head and cause major latency.
Code/Function for AlignOrientation, AlignPosition and BallSocketConstraint:
function FixedPosition(Limb1, Limb2, Pos1, Pos0)
local SSAttachment1 = Instance.new("Attachment", Limb1)
SSAttachment1.Name = "SAttachment1"
SSAttachment1.Position = Pos1
local SSAttachment0 = Instance.new("Attachment", Limb2)
SSAttachment0.Name = "SAttachment0"
SSAttachment0.Position = Pos0
local SSocket = Instance.new("BallSocketConstraint", Limb2)
SSocket.Attachment0 = SAttachment0
SSocket.Attachment1 = SAttachment1
local SAttachment1 = Instance.new("Attachment", Limb1)
SAttachment1.Name = "SAttachment1"
SAttachment1.Position = Pos1
local SAttachment0 = Instance.new("Attachment", Limb2)
SAttachment0.Name = "SAttachment0"
SAttachment0.Position = Pos0
local Socket = Instance.new("AlignPosition", Limb2)
Socket.MaxForce = 10000000
Socket.Responsiveness = 200
Socket.Attachment0 = SAttachment0
Socket.Attachment1 = SAttachment1
local AAttachment1 = Instance.new("Attachment", Limb1)
AAttachment1.Name = "AAttachment1"
AAttachment1.Position = Pos1
local AAttachment0 = Instance.new("Attachment", Limb2)
AAttachment0.Name = "AAttachment0"
AAttachment0.Position = Pos0
local Align = Instance.new("AlignOrientation", Limb2)
Align.MaxTorque = 10000
Align.Responsiveness = 75
Align.Attachment0 = AAttachment0
Align.Attachment1 = AAttachment1
end
I have tried BallSocketConstraint and AlignOrientation, works but my Torso would disappear or spin out of control and goes far away then back to the head and not attach to the neck of/under the head.
Code/Function for BallSocketConstraint and AlignOrientation:
function FixedPosition(Limb1, Limb2, Pos1, Pos0)
local SAttachment1 = Instance.new("Attachment", Limb1)
SAttachment1.Name = "SAttachment1"
SAttachment1.Position = Pos1
local SAttachment0 = Instance.new("Attachment", Limb2)
SAttachment0.Name = "SAttachment0"
SAttachment0.Position = Pos0
local Socket = Instance.new("BallSocketConstraint", Limb2)
Socket.Attachment0 = SAttachment0
Socket.Attachment1 = SAttachment1
local AAttachment1 = Instance.new("Attachment", Limb1)
AAttachment1.Name = "AAttachment1"
AAttachment1.Position = Pos1
local AAttachment0 = Instance.new("Attachment", Limb2)
AAttachment0.Name = "AAttachment0"
AAttachment0.Position = Pos0
local Align = Instance.new("AlignOrientation", Limb2)
Align.Attachment0 = AAttachment0
Align.Attachment1 = AAttachment1
end
I have tried HingeConstraint and AlignOrientation, works but my Torso would disappear or spin out of control and goes far away then back to the head and not attach to the neck of/under the head and Torso would disappear.
Code/Function for HingeConstraint and AlignOrientation:
function FixedPosition(Limb1, Limb2, Pos1, Pos0)
local SAttachment1 = Instance.new("Attachment", Limb1)
SAttachment1.Name = "SAttachment1"
SAttachment1.Position = Pos1
local SAttachment0 = Instance.new("Attachment", Limb2)
SAttachment0.Name = "SAttachment0"
SAttachment0.Position = Pos0
local Socket = Instance.new("HingeConstraint", Limb2)
Socket.Attachment0 = SAttachment0
Socket.Attachment1 = SAttachment1
local AAttachment1 = Instance.new("Attachment", Limb1)
AAttachment1.Name = "AAttachment1"
AAttachment1.Position = Pos1
local AAttachment0 = Instance.new("Attachment", Limb2)
AAttachment0.Name = "AAttachment0"
AAttachment0.Position = Pos0
local Align = Instance.new("AlignOrientation", Limb2)
Align.Attachment0 = AAttachment0
Align.Attachment1 = AAttachment1
end
This is what I basically see [Function for: AlignOrientation and BallSocketConstraint]:
This is what the other player see [Function for: AlignOrientation and BallSocketConstraint]: (Latency)
https://gyazo.com/31af1becbfce04fe836b24fb77e66571
This is what the other player see [Function for: AlignOrientation and AlignPosition]:
https://gyazo.com/8e1a361a58eb04c1055f4ef4dbcc35a1
I am sorry if I didn’t provide anymore GIFs for you to assist me. I don’t want this post to be too long. But to summarize my problem, Torso is basically not attaching to the bottom of the Head, sometimes spazzing out of Torso, big latency movement on the Torso.
NOTE: These functions are in a ServerScript. Yes, I can teleport the Torso to the Head CFrame and adjust it a bit constantly using RunService, but I don’t want to do that. It will and can affect the legs and it is very choppy and sharp turning. I also have looked for other possible solutions but found nothing. I’ve tried all possible solutions that I know of from my knowledge and got nothing. And yes, I know there are BodyPosition, BodyGyro stuff. But I am not familiar with those movers and I preferably would use BodyMovers that use Attachments since it is simple.