I’m trying to create a VR game. I’ve already got head and hand tracking working fine (clones parts from ServerStorage then uses a RemoteEvent to change the parts’ position whenever UserCFrame updates).
However, the head camera seems to still be in the “comfort cam” position, where it points down at your character (which doesn’t exist, since I disabled CharacterAutoLoads ). Yes, I am running VRService:RecenterUserHeadCFrame() (which seemingly doesn’t do anything?).
Any ideas on how I can fix this? Thank you.