Wacky Terrain Generation (Suggestions and Opinions)

Hello there! :grinning:

I’ve been working on this experimental generation for a dimension that will be introduced in a new and experimental exploration game (inspired by Minecraft) that I’m working on. I’d basically like some suggestions on what I can add or your opinions on what I can do to make it more interesting!

Screenshots:


(How it looks at night.)

(As always, thank you for viewing my topic!)

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