Hello ![]()
So first if you dont now waht PvEvE stands for its basicly Players Vs Npc Vs Npc meaning npc fighting each other (in factions as an example) and well i wanted to aks how to best implement such a system because i read other post on how to do npc the problem is that there was many time suggested that npc get dummber or disable after a sertain distance from the players and well that cant really work if you want a game were npc also fight ecah other
becaus i wanted to make it a bit diffrent then the othere games like literaly i want that maybe when the players go to an area they see dead Npc that would mean there was a fight here giving a unique scenario and felling to the players.
like again the problem is i have to make the system reliabel because the npc must be smart and enough npc around the map to cover it so it isnt empty and well i need help to figure out how to make a npc system that wouldnt lag so much because i dont want to start scripting only for the game to not handle 10 npcs
so has some one any ideas around this?
hope you can help me with this Question
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