Wahts the Best way to Implement PvEvE system?

Hello :wave:

So first if you dont now waht PvEvE stands for its basicly Players Vs Npc Vs Npc meaning npc fighting each other (in factions as an example) and well i wanted to aks how to best implement such a system because i read other post on how to do npc the problem is that there was many time suggested that npc get dummber or disable after a sertain distance from the players and well that cant really work if you want a game were npc also fight ecah other

becaus i wanted to make it a bit diffrent then the othere games like literaly i want that maybe when the players go to an area they see dead Npc that would mean there was a fight here giving a unique scenario and felling to the players.

like again the problem is i have to make the system reliabel because the npc must be smart and enough npc around the map to cover it so it isnt empty and well i need help to figure out how to make a npc system that wouldnt lag so much because i dont want to start scripting only for the game to not handle 10 npcs

so has some one any ideas around this?
hope you can help me with this Question
:saluting_face:

This is a really cool idea. You can implement some random generator with some random zones like every 5 minutes it decides if there was a fight there, but if there’s a player there, it spawns in NPCs around the zone dynamically.

You wouldn’t spawn NPCs all across the map, just around the players when needed. It will create the illusion, but effective to have most NPCs visible just around the players (unless they can zoom out).

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