I need some help with waiting for players to load.
In story games, at the start you have to let the players load. For me I put a 10 second cool down after a player joins the game but that doesn’t seem to work because after that I’m firing a remote event from the server to the client and it gets delayed for each player because they join at different times due to their device performance. Is there anyway I can make it so It waits for all the players to join and then fires the remote event for all the players at the same time?
(I want all the players to load in and then fire a remote event to all the clients at the same time.)
That’s not what I mean, I want the players to be loaded in and after that after some seconds fire a remote event for all the players at the same time. Players join in at different times so the ones that join fast begin the countdown of seconds before the ones that join after. Therefore, the remote events are fired at different times for everyone.
Instead of starting the countdown on join, just put them on a default loading screen and have them wait until the other players join. When a certain number of players joined, then you can fire the remote and proceed.