Ok, so my animations set with a script are overidden on client but overlapped on server, I’m using animate localscript to animate it, and i can’t find out why. Script IS using Nebula’s EzConvert which is possibly the problem, I’m still unsure. Its using a function that sets walk,run,jump, and fall using animationIDs from animations in a folder.
When you want to change the animations, I recommend firing a RemoteEvent and then using HumanoidDescriptions to apply the changes.
For more information on the HumanoidDescription System, as well as code snippets that show how to do what I just recommended, check out HumanoidDescription System.