Walk animation cancels idle tool anim

  1. What do you want to achieve? I want to make a tool idle anim. However when i start running the tool idle anim cancels, but only works when standing. The run anim priority is set to core but it still cancels the tool anim.

  2. What is the issue? sorry for the low quality had to compress it because of the size limit

Script inside the tool for tool idle anim

local tool = script.Parent
local anim = Instance.new("Animation")
anim.AnimationId = "http://www.roblox.com/Asset?ID=11954131484" 
local track
tool.Equipped:Connect(function()
    track = script.Parent.Parent.Humanoid:LoadAnimation(anim)
    track.Priority = Enum.AnimationPriority.Action2
    track.Looped = true
    track:Play()
end)
tool.Unequipped:Connect(function()
    if track then
        track:Stop()
    end
end)

fixed it had error in my Animate script

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