Walk Animation Not Playing

So I have a rig over here and Its supposed to be a monster but I made it a starter character to see if animations work for animate script and it didn’t. I set the vaule and in the script string.

Please help

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The Animate script looks for Animation objects inside the character, not just raw IDs in a string. Make sure you actually have the Animation objects set up in the folder structure of your starter character.

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I just have the default animate script and the IDS are not in a string. Its in a animation instance. Or basically the animation ID property.
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If the Animation objects are there and have valid IDs, check if the Animator object exists in the Humanoid. Without an Animator instance, the script won’t be able to play anything regardless of how the IDs are set up.

The humanoid does contain a animator
image

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Then check your animation priority. If the animation is set to Core or Idle, it might be getting overridden by the default movement animations or other tracks playing on the same humanoid.

Its not that but I found a diffrent way to make it work, but thanks for answering.