A story game with endings, but you decide if you want to end there. What could go wrong in such a peaceful corridor?
I’m currently working on this game (link here) with a few people. We’ve playtested it before, but we can’t playtest with more people that are not involved in the development.
So we’re searching for a few playtesters, who may want to try this game for themselves.
Feedback
We want to see any suggestions, feedback or bug reports, so we can polish this game even more. We’d be thankful if you were as descriptive as possible about your feedback for better fixes and stuff.
Thank you for playtesting!
Creators
Artayoo - creator, scripter, builder, artist noliver - scripter, artist, corrector id0tm4n - scripter, artist
Fun fact
The original concept was thought of in Minecraft, 1 year ago now, and we’ve got the idea to remake it in Roblox a few weeks ago. I think it turned out better than the original.
The concept is interesting, but the game itself is pretty boring. For most of the endings all you need to do is just open the door and walk in, after what read what your characters says and get the ending. Maybe make endings where it features multiple doors (like crates and flood ending)
Would be cool if you would restart the game instead of letting player continue walk.
From bugs, if you close the door in the Eternal Darkness room and break the lamp, door will be bugged.
If you will walk close to the wall before Stuck Forever teleporter and continue walk, you will teleport out of map.
That’s probably it.
it’s pretty good, you could add more features to increase player retention, personally i only stayed for around 7-10 minutes. the concept almost reminds me of the backrooms.