Hello, I’m having a problem where the walking animation becomes fast if hip height is lower than normal. The lower the hip height, the faster the animation becomes.
Whenever a player crouches and move, they looked like bouncing rapidly. Any way to avoid this?
This is because the HumanoidRootPart is touching the ground. You want to avoid moving the RootPart, just animate the torso and everything and do not mess with the actual hipheight.