Walking animation becomes fast when hipheight is low

Hello, I’m having a problem where the walking animation becomes fast if hip height is lower than normal. The lower the hip height, the faster the animation becomes.

Whenever a player crouches and move, they looked like bouncing rapidly. Any way to avoid this?

You should dynamically scale the HipHeight property’s value according to the character’s size.

This is because the HumanoidRootPart is touching the ground. You want to avoid moving the RootPart, just animate the torso and everything and do not mess with the actual hipheight.