Walking Animations not playing correctly on different players

Hello, the problem I experience is that my animation is playing correctly on the local player, but it is not playing correctly on different players, as it can be seen on the videos. I am using the original Roblox Animate script, I have just inserted my walking animation ID.


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It seems to be working fine to me? Is the problem the speed at which the animation plays, or the swinging of the arms? (these spot-the-difference games are getting harder fr)

The animation shown in the video below is less swingy then it should be, meaning the arms and the walking.

Im not an animator but when I played the videos at the same time, the second one was walking faster. Perhaps the arms didn’t get enough time to swing all the way? That’s the only thing I can think of.

The only problem is that it’s playing locally as it should, but when it’s on client side (seen on other players) the animation is just somehow reduced, but yeah it’s not much of a matter, I am just curious why it is like that.