I’m making a handcuff and players that got released from the handcuff’s walking is delayed, why?
Handcuff:
local weld = Instance.new("WeldConstraint",handle)
rootpart.CFrame = handle.CFrame * CFrame.new(0,0,-1)
weld.Part0 = handle
weld.Part1 = rootpart
rootpart.Parent.Humanoid.PlatformStand = true
rootpart:SetNetworkOwner(cuffer)
Release:
handle:FindFirstChild("WeldConstraint"):Destroy()
rootpart.Parent.Humanoid.PlatformStand = false
rootpart:SetNetworkOwner(nil)
