Possible to make a wallclimbing system that allows for players to climb in all directions smoothly, left right up down? I tried using raycasting but anims not smooth and dosen’t work too well…
Enum keycodes kinda worked…? But not rlly smooth and mobile support is buggy. Like a system sort of similar to other games e.g. zelda? sort of but simpler for my game
Is there a smooth way w animations? I don’t rlly do animating and idk how to detect a wall other than using raycasting, searching for other ways
Actually, something’s bothering me. In this system, you anchored the HumanoidRootPart from a local script, because of that, from the server (and other players) pov, you are not climbing at all.
Is anchoring the root with a server script the solution ? or is this system made for solo game only ?
Whoops, yeah you’re right. I never tested it with anyone else, and I didn’t check on the server so I never caught that lol.
Probably, but I don’t think sending a remote to the server everytime the player wants to client is good. But for now I’ll fix that up!
edit:
I check and MAYBE even though the player isn’t anchored on the server, their position (if they keep moving) will rapidly update giving the impression that they’re climbing (and not slipping off the wall)
But I’ll have to try it for myself (cant at this moment)
Okay yeah you’re right, it doesn’t replicate to the server. I’ll fix up the post!
(thank you for identifying the problem!)
edit:
for whatever reason, sending a remote to the server to anchor the humanoidRootPart on its own is problematic.
When the server anchor the player, it anchors it before it gets near the wall. That makes it seem like the player is hovering. Not only that though, it also glitches the player a bit (not any errors though).
I did find a solution, youve just gotta anchor the HumanoidRootPart on the client as well. The player might be lower on the wall for everyone else but it works.