Warp - very fast & powerful networking library

sooo, i find error…
@Eternity_Devs please check

Archived and not as good as it was…
I’m using this Packet - Networking library instead of Warp now.

1 Like

hey yall! its been for a year now huh. so time for something new big?

# 1.1.0 | pre-release1


# Summary

This new version presents a complete rewrite from scratch! It brings improved reliability, new docs, easier to maintain, more tests (98 tests!), less complex and clutter.
This version is also being used in one of my games for a couple months now, to test out for a real-world (battle-test).


see our docs for more details!
more coming later!

1 Like

Maybe you need change version from 1.1.0 to 2.0.0 for more “marketing” and clickbait. but the choice is yours

hey yall! im back to drop a new things.

# 1.1.0 | pre-release2


# Summary

This new version brings a new Identifier (max 255 ids / u8), few minor fixes and more tests unit! (from 98 tests to 112 tests).
updated the docs for version 1.1.x


more coming later!

3 Likes

# 1.1.0 | pre-release3


# Summary

This new version brings a complete refactor to existing identifier, new .reg_namespaces method, custom datatype support in schema, color3f16 support, player buffers history validation.

updated the docs for this version.

2 Likes

# 1.1.0 | pre-release4


# Summary

This new version finalize and fixes existing identifier replication implementation, adding docstring and new .awaitReady method.

updated the docs for this version.

3 Likes

Is the prerelease functional? I followed the docs- I’m getting this output.

When using version 1.0.12 I sometimes get this error when testing in studio, but its very rare.

have you using .awaitReady? if not, then you should, thought its optional.