Was it a good idea to make every multiplier be something like x/2^n?

In my game, I (planned to) change(d) all the multipliers to something compatible with base 2. Example: from 0.8 to 0.8125 (13/16) or 1.4 to 1.375 (3/8). You notice how the denominator is a power of 2? I did this to prevent floating point errors that could arise, you know like the well known 0.1 + 0.2 = 0.30000000000000004?.

  • Good idea
  • Not (really) necessary

0 voters