You should go into detail what the issue is, and to begin debugging, i’d advise adding prints to see whats breaking and where. Give us examples of what worked, and how it’s broken. If you’re using pcall, add outputs of the errors, like so:
local success, err = pcall(examplesomething)
if not success then warn(err) end
Also, Roblox doesn’t update on weekends, so code should all remain the same over the last 72 or so hours.
So here is the story. My game has a lobby, it has a timer. When i am in the lobby by myself the timer is working fine (so is the game) BUT when my friend join the timer stops (on whatever time its at) and the game won’t run. But when my friend leave the game runs perfectly fine… what could be the issue here?
At least a snipbit of the code and where it is located
Object hierarchy (Where objects or located, such as the script)
What you have tried to fix the problem
There are billions of ways to make a “lobby with a timer”. Wothout your specific implementation, we really are unable to solve your problem. Thank you for the detailed problem, but we don’t know even whether it can from the server or client. We don’t know what the script even looks like.
If you can provide the info, we can solve your problem. Hope we can help, Have a good day.