Water meshes are glitching

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  1. What do you want to achieve? Keep it simple and clear!
    I want to fix this issue i’m struggling with
  2. What is the issue? Include screenshots / videos if possible!
    The issue is that my water mesh is glitching when i look at it at different angles
  3. What solutions have you tried so far? Did you look for solutions on the Creator Hub?
    I messed a bit in studio and i tried to make the parts thicker

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Video’s:


Kind of looks like they go through eachother,i’d recommend having them follow the same animation or making them farther apart from eachother.

Even if i put them further away from each other, this still happens at certain camera angles

I scrolled trough some materials and it mostly happens when I use ForceField for the top layer

Hm… I’ve been having the same issue as you then, maybe try experimenting with transparency of bottom layer and possibly width of your meshes

I think the issue lies in the fresnel effect of the ForceField material
I don’t wanna use another material tho because it adds a cartoony effect to the water