How would I create water physics like the water in this game?
I’m not asking for a script. Just asking for an idea.
I’ve tried using regular :BreakJoints(), but it just shreds the buildings.
How would I create water physics like the water in this game?
I’m not asking for a script. Just asking for an idea.
I’ve tried using regular :BreakJoints(), but it just shreds the buildings.
I played this game to get an idea of what you mean. You could set up models to be unstable if certain parts are not anchored, and whenever the water touches those parts, set anchored to false, causing the building to collapse.