Hey there, I am working on a speed simulator type game and I have race course that uses water. When players in my game race on other tracks, whoever’s speed is higher is fast as you would expect, but for some reason when they race in water, some people with less speed than others are the fastest, and some with higher can be the slowest! I thought the problem might have been something to do with mobile vs pc but that was inconsistent. I also thought it had something to do with the friction messing with the players, or even the speed that you entered the water might make a difference. So is there something I can change in the terrain water so this does not happen?
Don’t think you can. Why do you need water in your course anyways? You could use a part with CanCollide off, and set the gravity different in there.
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Really? How do you change gravity on a part?
When the part is touched, change gravity on the client side I believe.
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that wont work, u must use bodyvelocity to make only selected player to have different gravity