Ways of data save a table of inventory for each player?

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    Data save a table of (Players) inventory for each player
  2. What is the issue? Include screenshots / videos if possible!
    Trouble on making a table that will act as each player inventory in the data save script
  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I tried using a object like I always use. But I realize there isn’t a object for tables :skull:
    After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
local CurrencyGold = Instance.new("NumberValue")
	CurrencyGold.Name = "Gold"
	CurrencyGold.Parent = Plr
	
	local CurrencyAether = Instance.new("NumberValue")
	CurrencyAether.Name = "Aether"
	CurrencyAether.Parent = Plr
	
	local PlayerTowerOwn = {}
	
	local PlayerTowersEquipped = {}
	
	local PlrKey = "Data_"..Plr.UserId
	
	local Data
	
	local Success, Failed = pcall(function()
		Data = DataStore:GetAsync(PlrKey)
	end)
	
	if Failed then
		error(Failed)
	end
	
	if Data then
		CurrencyGold.Value = Data[1]
		CurrencyAether.Value = Data[2]
		PlayerTowerOwn = Data[3]
		PlayerTowersEquipped = Data[4]
	else
		CurrencyGold.Value = 500
		table.insert(PlayerTowerOwn, "Scout")
	end

Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.