My game Reason 2 Die does not use LocalizationService for anything beyond getting the clients language preferences. Everything else is done by my own code.
It’s really frustrating then to findout that LocalizationService is what’s causing the lagspikes in my game.
Lagspike caused soley by LocalizationService
"We are working on fixing these bugs"
I’m sure of it! But these bugs shouldn’t be forced upon a whole community of developers who, by majority, doesn’t even use this service!
Is to add an option to disable localizationservice, yet keep language preferences readable.
This was much appriciated when added to ChatService, hopefully it can added to this service aswell!