So i am making a FPS game, but the problem is the weapon doesn’t shoot at all if a player joins.
I don’t know what causes it since nothing from the server is connected to this part of the local script in StarterChar scripts.
Here is the script part that controls the shooting:
game:GetService("UserInputService").InputBegan:Connect(function(input) -- PC
if CharacterAlive then
if GunEquipped == true then
if input.UserInputType == Enum.UserInputType.MouseButton1 then
if CanFire == true then
if ViewModelLoaded then
CanFire = false
local LookVector = cam.CFrame.LookVector
local camC = cam.CFrame
local ViewModel = cam:WaitForChild("Viewmodel")
local GunModel = ViewModel:WaitForChild("Shotgun")
SoundE:FireServer() --shoot sound
MainModule.cast(GunModel, LookVector, 30, Damage, player, camC, CH, AnimationsFolder.SReload, ViewModel, CharacterAlive, player.Character) --sends to the module a signal to generate a bullet
RecoilSpring:shove(Vector3.new(3, math.random(-3, 3), 10))
coroutine.wrap(function()
wait(0.2)
RecoilSpring:shove(Vector3.new(-2.8, math.random(-2, 2), -10))
end) ()
wait(delay)
CanFire = true
return
end
end
end
end
end
end)