Weapon Frenzy Alpha release changelog

General changes:

  • added new menu UI transitions
  • added camera sway when moving / getting damage
  • resized weapon viewmodel’s arms to be more realistic
  • added loadout search bar
  • added new advanced stats for weapons
  • added new map: Testing Palace outskirts
  • removed Northern Countryside and City maps out of rotation
  • made map loading smooth to prevent lag spikes and render artefacts
  • added map loading counter
  • all weapons, where necessary, got new inspect animations
  • reworked all weapon animations to be more smooth and accurate
  • made every weapon penetrate walls at different depth depending on material
  • made exclusive weapons unable to be seen for players if they don’t own them
  • reduced max server size down from 20 to 16 players
  • added a new sprinting mechanic

QoL:

  • fixed daily rewards showing wrong streak
  • made that when equipping weapons in match protective forcefield disappears
  • fixed all weapon sights where applicable to be accurate
  • character changes:
    walkspeed 22 → 14
    Max slope climb angle 65 → 50

Balance changes:
(distances are determined in studs, angles are determined in degrees, walkspeed is studs/s)

  • Barrett M98B
    walkspeed 15 → 10
    fire rate 2.5 → 1.3
    Reload 4 → 6.2
    dmg multiplier: limbs 0.6 → 0.8
    Equip 2 → 2.1
    Recoil max angle 9 → 15
    aim spread reduction 90% → 100%
    aim recoil reduction 98.5% → 92%
    full dmg distance 1500 → 600
    zero dmg distance 3000 → 1800
  • G36
    walkspeed 18 → 13
    Damage 21 → 20
    Reload 2.55 → 2.5
    Spread 12.5 → 10
    Equip 0.9 → 0.93
    Ammo 2500 → 420
    Recoil max angle 1 → 3.5
    Aim spread reduction 70% → 80%
    full dmg distance 150 → 100
    zero dmg distance 1000 → 630
    wall pen: 0.3 → 0.4
  • HK416A5
    walkspeed 19.5 → 13.5
    Equip 0.7 → 0.75
    Recoil force 12 → 16
    Recoil max angle 2 → 3
    aim spread reduction 80% → 60%
    aim recoil reduction 75% → 80%
  • M61 Vulcan
    walkspeed 16 → 8.5
    damage 24 → 35
    Ammo 240 → 350
    Spread 8 → 10
    dmg multiplier: limbs 60% → 90%
    equip time 1 → 1.6
    recoil 1.5 → 1
    rev up and rev down 1 → 2.5
    enemy knockback 0 → 1.5
    wall pen 1.4 → 4.5
  • Remington 870
    walkspeed 18 → 12.5
    fire rate 1 → 1.16
    spread 18.5 → 20
    equip 0.7 → 1.47
    aim spread reduction 60% → 5%
    aim recoil reduction 60% - 50%
    zero damage distance 100 → 420
    full damage distance 25 → 40
    shotgun clip in 0.55 → 0.6
  • SKS
    walkspeed 16.5 → 12
    spread 3.2 → 4
    recoil 30 → 27
    aim spread reduction 30% → 40%
    aim recoil reduction 65% → 75%
    wall penetration 0.4 → 1
  • Deagle
    walkspeed 19 → 13.37
    reload 2.2 → 1.9
    recoil 25 → 40
    aim spread reduction 90% → 80%
    aim recoil reduction 30% → 35%
    well pen 0.5 → 2.4
  • Five-Seven
    walkspeed 19 → 14
    damage 16.8 → 18.2
    reload 2.2 → 1.55
    spread 1.75 → 4.5
    recoil 10 → 20
    aim spread reduction 60% → 82%
    aim recoil reduction 60% → 70%
    wall pen 0.23 → 0.3
  • Glock 17
    walkspeed 19 → 14
    damage 17 → 19
    reload 1.65 → 2.9
    spread 3.6 → 2,8
    aim recoil reduction 60% → 70%
  • Handship
    walkspeed 16.7 → 12.7
    damage 39 → 44
    spread 9 → 15
    equip 2 → 2.6
    aim spread reduction 60% → 100%
    aim recoil reduction 60% → 0%
    enemy knockback 2 → 5
  • Magic stick
    walkspeed 20 → 13
    damage 26.5 → 33
    homing turn rate per second 1 → 2
  • Fire
    walkspeed 26 → 16
    damage 13.2 → 20
    spread 5 → 4
    projectile speed 78 → 99
  • Junkbow
    walkspeed 19 → 14
    reload 2 → 1.6
    spread 15 → 10
    wall pen 0.3 → 0.5

…and also bug fixes! (maybe)