General changes:
- added new menu UI transitions
- added camera sway when moving / getting damage
- resized weapon viewmodel’s arms to be more realistic
- added loadout search bar
- added new advanced stats for weapons
- added new map: Testing Palace outskirts
- removed Northern Countryside and City maps out of rotation
- made map loading smooth to prevent lag spikes and render artefacts
- added map loading counter
- all weapons, where necessary, got new inspect animations
- reworked all weapon animations to be more smooth and accurate
- made every weapon penetrate walls at different depth depending on material
- made exclusive weapons unable to be seen for players if they don’t own them
- reduced max server size down from 20 to 16 players
- added a new sprinting mechanic
QoL:
- fixed daily rewards showing wrong streak
- made that when equipping weapons in match protective forcefield disappears
- fixed all weapon sights where applicable to be accurate
- character changes:
walkspeed 22 → 14
Max slope climb angle 65 → 50
Balance changes:
(distances are determined in studs, angles are determined in degrees, walkspeed is studs/s)
- Barrett M98B
walkspeed 15 → 10
fire rate 2.5 → 1.3
Reload 4 → 6.2
dmg multiplier: limbs 0.6 → 0.8
Equip 2 → 2.1
Recoil max angle 9 → 15
aim spread reduction 90% → 100%
aim recoil reduction 98.5% → 92%
full dmg distance 1500 → 600
zero dmg distance 3000 → 1800 - G36
walkspeed 18 → 13
Damage 21 → 20
Reload 2.55 → 2.5
Spread 12.5 → 10
Equip 0.9 → 0.93
Ammo 2500 → 420
Recoil max angle 1 → 3.5
Aim spread reduction 70% → 80%
full dmg distance 150 → 100
zero dmg distance 1000 → 630
wall pen: 0.3 → 0.4 - HK416A5
walkspeed 19.5 → 13.5
Equip 0.7 → 0.75
Recoil force 12 → 16
Recoil max angle 2 → 3
aim spread reduction 80% → 60%
aim recoil reduction 75% → 80% - M61 Vulcan
walkspeed 16 → 8.5
damage 24 → 35
Ammo 240 → 350
Spread 8 → 10
dmg multiplier: limbs 60% → 90%
equip time 1 → 1.6
recoil 1.5 → 1
rev up and rev down 1 → 2.5
enemy knockback 0 → 1.5
wall pen 1.4 → 4.5 - Remington 870
walkspeed 18 → 12.5
fire rate 1 → 1.16
spread 18.5 → 20
equip 0.7 → 1.47
aim spread reduction 60% → 5%
aim recoil reduction 60% - 50%
zero damage distance 100 → 420
full damage distance 25 → 40
shotgun clip in 0.55 → 0.6 - SKS
walkspeed 16.5 → 12
spread 3.2 → 4
recoil 30 → 27
aim spread reduction 30% → 40%
aim recoil reduction 65% → 75%
wall penetration 0.4 → 1 - Deagle
walkspeed 19 → 13.37
reload 2.2 → 1.9
recoil 25 → 40
aim spread reduction 90% → 80%
aim recoil reduction 30% → 35%
well pen 0.5 → 2.4 - Five-Seven
walkspeed 19 → 14
damage 16.8 → 18.2
reload 2.2 → 1.55
spread 1.75 → 4.5
recoil 10 → 20
aim spread reduction 60% → 82%
aim recoil reduction 60% → 70%
wall pen 0.23 → 0.3 - Glock 17
walkspeed 19 → 14
damage 17 → 19
reload 1.65 → 2.9
spread 3.6 → 2,8
aim recoil reduction 60% → 70% - Handship
walkspeed 16.7 → 12.7
damage 39 → 44
spread 9 → 15
equip 2 → 2.6
aim spread reduction 60% → 100%
aim recoil reduction 60% → 0%
enemy knockback 2 → 5 - Magic stick
walkspeed 20 → 13
damage 26.5 → 33
homing turn rate per second 1 → 2 - Fire
walkspeed 26 → 16
damage 13.2 → 20
spread 5 → 4
projectile speed 78 → 99 - Junkbow
walkspeed 19 → 14
reload 2 → 1.6
spread 15 → 10
wall pen 0.3 → 0.5
…and also bug fixes! (maybe)