I am trying to set a parts CFrame on the client and let other players see it.
When testing if the part’s CFrame appears the same on both clients, it does not. The parts orientation seems to work fine, it is just the position that is all wrong, it’s appearing about 100 studs below the player.
I’ve already thought about using RemoteEvents but figured out it would be too expensive, buggy, and laggy.
I came to using Part:SetNetworkOwner(Player)
, but this is the result I get.
Server
local g = workspace.Gun
g:SetNetworkOwner(plr)
Client
Gun.CFrame = CFrame.new(altp.X,altp.Y,altp.Z,unpack({select(4,o:components())}))*CFrame.Angles(0,math.rad(-90),0)*CFrame.Angles(0,0,math.rad(RotationIns.Value))