WebSockets Support in Studio is now available!

I would really like to see this in live games as i have a game that relies heavily on receiving data quickly. Right now i have to poll my proxy consistently multiple times a second, therefore WebSocket connections would be more practical because i could directly connect to the API without a proxy, and not have to rely on mass polling my proxy, reducing latency.

It would be still awesome to have support on Client Websockets, Its a shame we cant get to the full potential of this.

Their servers may not have the resources to support them, they’ve made a lot of HTTP-Based changes so I feel like they’re preparing for it.

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Are there any plans to introduce this system to live experiences?

I have a large MMO-style game in development, and having web socket support for communication between Roblox servers and our external server would be amazing. Our central server currently handles live events / messaging, complex data storage using postgresql, redis for caching, etc. Having web socket support for two-way messaging would be an amazing addition for complicated projects rather than having every Roblox server poll events periodically.