Wedge 'double-land' when falling from a height.

When you jump from a height onto a wedge, if you are walking in a direction you appear to stop just before you hit the wedges visible surface then you suddenly fall again onto the wedge.
This bug is very noticeable.

Here is a baseplate with a truss, and a wedge, simply jump off the truss onto the wedge walking forward and you will experience it.
This issue appears to happen in any game.

wedge bug.rbxl (78.9 KB)

Expected behavior

Simply fall and land onto the wedge without this weird extra land.

A private message is associated with this bug report

3 Likes

Happening here too;
I’ve been messing around with the place, and it seems like it also happens with R15, so both R6 and R15 models have this issue

But im unsure of this being a bug because this could’ve been done on purpose just so the physics dont push you outwards when falling from such height into a wedge part, could be a bug; could be something to prevent this from happening

4 Likes

Thank you for your report. We are taking a look at this. From the repro, it looks like this might only affect the legacy humanoid. If that is the case, we may not be able to change this behavior without breaking other experiences (notably obbies). Have you tried the AvatarAbilities library or a custom character controller? The physical logic behind these controllers is more straight forward so we tend to see fewer odd edge cases like these. Thanks.

1 Like

Sorry for my own personal late reply, we are in similiar situations with similar games and we can’t exactly change to a custom character controller as the game we are remaking relies on the base humanoid, I don’t see how this could break obbies other than fix them.