Weekly Recap: January 26 - 30, 2026

Hey Creators!

Welcome to this week’s recap. We’ve got a quick rundown of what shipped and what’s on the horizon. Remember, we keep information at a high level within these recaps. For more information or to leave feedback, please comment on their official announcements linked below.

Betas and Tests

[Studio Beta] Universal Importer: Import Images, Audio, Video, and 3D in One Place

  • Studio’s Import Queue has become a Universal Importer for images, audio, video, and 3D in Beta, with the Revamped Asset Manager’s Import button routing to it instead of the legacy Bulk Importer.
  • Mixed-type batch imports, per-asset target inventory selection, and pre-upload cost/limit confirmation for audio/video are provided, with the legacy Bulk Importer slated for replacement.

[Client Beta] Acoustic Simulation: Emit audio with presence!

  • Acoustic Simulation is in Client Beta for published experiences and, when SoundService.AcousticSimulationEnabled is true, 3D audio from the Advanced Audio API (assets, voice, character sounds) occludes, diffracts, and reflects realistically.
  • Support currently requires the Advanced Audio API and may reduce accuracy based on device quality settings, with controls including AudioEmitter/AudioListener.AcousticSimulationEnabled, BasePart.AudioCanCollide, PhysicalProperties.AcousticAbsorption and Density, and VoiceChatService.UseAudioApi for spatial voice.

Updates and Announcements

4k Texture Rendering

  • 4k textures are available in published experiences through Texture Streaming, which transcodes and streams mipmaps up to 4096 x 4096 for supported instances (MeshPart, SurfaceAppearance, Texture, Decal, MaterialVariant) based on device resources and viewpoint.
  • Visual detail increases for PBR materials and large assets while lower-end devices automatically receive lower-resolution textures, and creators should expect longer import/transcode times with base material textures still being upgraded and a beta planned in about a month.

[Test] Optimizing Social Context through Experience Chat Visibility

  • We’re currently running a test in Experience Chat designed to show the chat activity in your experience while maintaining our safety and age-check standards.
  • You may notice chat activity indicators appearing in the chat window. This appears when a user hasn’t completed an age check or when two or more players in different age groups are chatting in the same experience.

February/March Call for Content: Today’s Picks in Marketplace

  • From now until early March, curators will pick weekly Marketplace Today’s Picks from avatars, items, and emotes nominated via the submission form across themes such as Tickled Pink, Crimson Kiss, Melt for Me, Hearts All Around, Lunar New Year, Carnivale, Festival of Color, Game Day, Winter Sports, White Day, First Blooms, So Lucky, and A Fresh Cut.
  • Submissions must include item descriptions stating relevant events or holidays, and any avatar creator compliant with Community Standards and Marketplace Policies is eligible to be featured.

Age Requirements for DevForum & Community Forums

  • Starting March 18, 13+ age verification is required to post on Community Forums, 13+ verification is required to log in and participate on DevForum, 18+ verification is required for DevForum DMs and Collaboration, and the DevForum Lounge will be archived.
  • Existing chat age checks carry over, unverified users can still read (and react on Community Forums if 13+), DevForum remains readable without logging in, and only staff DMs are exempt from the 18+ restriction.

Completing the Dynamic Head Migration

  • All Classic Heads and Faces will be replaced with corresponding Dynamic Heads in February 2026, and the Classic Heads and Classic Faces Marketplace categories will be removed. We’ve targeted 1:1 visual parity and are retaining the ability to swap head shapes for these Dynamic Heads.
  • This includes Limited Heads. They will retain the same serial numbers, transaction history, and trading behavior as today and they will retain the exact number of copies.
  • To allow users to specify whether they want their face to animate during and idle animation, with their camera on, or in voice chat, we will introduce a new granular control on all avatars. More details on the placement and behavior of this toggle are coming soon.

Updating Marketplace Policy for Heads

  • All new Marketplace Head submissions must include a caged model for accessory layering, defined eye and mouth regions that animate for blinks and mouth open/close, and a minimum of 17 FACS controls to express Joy and Sadness.
  • Existing Heads that do not meet these requirements will be taken off sale on March 3, 2026 and removed from user inventories if not updated by June 15, 2026, with an email-driven asset update campaign and improved Auto-Setup tooling assisting compliance.

Avatar Joint Upgrade for Physically-Simulated Character Movement is Now Live!

  • Avatar Joint Upgrade is live and opt-in via StarterPlayer.AvatarJointUpgrade. This upgrade introduces force and torque-limited AnimationConstraints to R15 character joints.
  • Phase 2 targeted for H2 2026 will be opt-out and default to the new joints. This may be a break change for experiences relying on Motor6D properties, requiring migration to Attachments and setting IsKinematic=False to enable physics. Phase 3 removes the property. All places are forced into the new AvatarJointUpgrade behavior. The old behavior is no longer accessible.

Release Notes

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This topic was automatically opened after 9 minutes.

no thanks to this week, can you roll it back

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The last week of January ends with some updates that I didn’t like.

First, Roblox will be removing all classic faces and heads, which means that all of our avatar heads will change into dynamic starting next month. Second, age checks will soon be required to participate in the DevForum. Many of us including me won’t be able to continue on the forum once this rolls out. Not to mention that the Lounge will be no more.

However, there were a few cool things that came out, like the new avatar joints, acoustic simulation, and the full release of 4K textures.

I’ll rate this week a 3/10 due to the dynamic head update and the upcoming age checks on the DevForum.

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Can you like… Revert most of these updates? Thanks! Especially the Head stuff and the Age Requirements for Dev Forums! 2/10 for this week

Specifically these ones should get reverted:

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When us, the community meant static faces, we meant 2D decal faces!
Please retain the option for both dynamic and classic 2D faces.

(They are also much more performant on lower end devices too)

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absolutely horrendous week for us devs and roblox as a whole

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4k Texture Rendering and Physics-Simulated Character Movement are nice to see. However…

Already had to counter the face update:

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Very cool

Thanks to the engineering team for actually putting out some cool stuff this week.

But to the corporate/whatever the people that decide how chat works. Yeah yall weren’t the best

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Why must you torture me by making me remember such memories?

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tl;dr

Big pile of sh*t this week. Roblox shares are 10 dollars closer to bankrupcy.

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this week in pictures:





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Some of these updates are actually really nice, improvements to the engine are always very exciting changes! Especially the new import queues and 4k textures, those were actually pretty necessary changes.

But people at corporate aren’t gonna let you have fun so easily. You WILL use your webcam as a requirement to play. Your identity WILL be scanned, taken, stored and sold. You have NO privacy, and you WILL be “happy”. Better get used to it.

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Why wasnt the devforum agecheck update restricted to dms? How tf would people be grooming in public topics bro :sob: Its not like roblox chat where messages arent permanent

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This week on a chart

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no thanks you for week stop roblox hq

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You guys dont get it, roblox wont remove these updates. They want to take as little accountability as possible for these problems. Nobody wants them, even the investors, but roblox can continue making money without lawsuits if they say they did the best they can.

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these Are great updates! I’ve already been using a dynamic face for a while now because I love how interactable it is and the age verification is also good because it was a chat bypass

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