Key Takeaways
Animation Graphs reached Full Release this week, and Data Stores received a major upgrade with unified in-game and Open Cloud API limits and base storage boosted 5× to 500 MB. On the monetization front, Roblox adjusted 2D avatar upload costs to 80 Robux and announced that Roblox Plus private server limits will drop to one free server per game starting September 24. The Highly Engaged Player threshold for Roblox Kids and Select eligibility was also lowered from 100 to 25 players over 60 days.
Check the full recap!
Betas and Tests
[Studio Beta] Input Action Manager
- The Input Action Manager is now in Studio Beta — a visual editor that helps you build and audit cross-platform control mappings for your game.
- Enable it via File > Beta Features, then open it from Window > Input > Input Action Manager; any IAS instances created through it can already be published to live games today.
[Opt-in Phase] Introducing Clipping Support for Rotated Elements & Path2D
- Rotated
GuiObjects andPath2Dinstances can now be cleanly clipped by their parent instance with no performance implications. - Opt in today by setting
StarterGui.ClipsDescendantsSupportsRotationtoEnabled; the behavior becomes the default in August 2026 and the property is removed entirely in November 2026.
Updates and Announcements
- The Highly Engaged Player threshold required to maintain Roblox Kids and Select eligibility has been lowered from 100 to 25 players over the last 60 days.
- Track your Highly Engaged Player count and eligibility status in the Audience Reach tab on Creator Hub.
- Starting July 14, 2026, the upload cost for both 2D and 3D avatar items has been adjusted to 80 Robux per item; the 2D publishing advance remains at 10 Robux.
- This update responds to creator feedback on financial barriers while keeping the broader unified marketplace requirements — ID verification, 2-step verification, and an active Plus or Premium subscription to publish.
[UPDATE] Roblox Moments: A New Era of User-Generated Discovery for Experiences and Gameplay is Here
- Gameplay-focused videos made by content creators in partnership with Roblox will begin appearing in Moments; some videos may feature those creators.
- Roblox is also testing new ways for players to discover Moments within the platform as they continue refining the feature.
[Full Release] Animation Graphs: Create Complex Character Motion Visually
- Animation Graphs are now available for all games, letting you build and blend complex character motion visually instead of writing heavy scripting pipelines.
- Select your rig and open the editor via the Avatar tab in Roblox Studio; graphs now run live in active games, replicate automatically, and include over 280 bug fixes and improvements since beta.
Analytics: Break Down Your Client CPU Time By Category
- A new Client CPU Time graph is now live on the Performance page, showing where your players’ devices are spending CPU time broken down by category: Scripts, Networking, Physics, Animation, and Miscellaneous.
- Drill into sub-categories to pinpoint frame rate bottlenecks; find it under Monitoring > Performance > Client tab on Creator Analytics.
Changes to Roblox Plus Private Server Limits
- Starting September 24, 2026, Roblox Plus will include one free private server per game instead of unlimited servers.
- This corrects an unintended outcome where a small number of Plus members were creating thousands of free servers per game, disrupting creator economies; no action is required for creators.
Unifying Data Stores Open Cloud and Game APIs, and Increasing Storage Limits
- Data Stores access request limits for in-game and Open Cloud workflows are being merged into a unified per-experience budget with a baseline of 300 requests; no existing games are expected to be immediately constrained.
- The baseline storage limit is increasing from 100 MB to 500 MB; changes target July 29th and can be tracked in Data Stores Observability and Data Stores Manager.
Studio Command-Line Interface Updates
- Official documentation for Roblox Studio’s command-line interface is now live, covering all supported launch arguments and usage examples.
- Two new capabilities have been added:
--task RunScriptfor executing Luau scripts from the command line, and--openScriptPath/--openScriptFromIdfor launching Studio with a specific script already open.

