As we head into August, we’re officially in the last month of summer (or winter for some of you ). So be sure to make the most of it before it goes away!
But first, here’s what we announced this week!
Remember - we keep information at a high level within these recaps. For more information or to leave feedback, please comment on their official announcements linked below.
Use cases include client-side physics simulation in distant locations, streamed replication in multiple areas that players move between frequently (such as a home base and a trading hub), and more.
We have changed how the order of objects is handled during game replication, making the behavior consistent between regular gameplay and Team Create sessions.
This change guarantees that only Gui objects will maintain their specific order, while other objects may not.
The next episode of voguebrunette’s journey of making a UGC catalogue with Reverse_Polarity and Madison_Hatter2 came out, showing how she made a necklace accessory from scratch.
Correct me if I’m wrong but I don’t think there was a single bad thing announced this week.
Also, on the oof sound announcement I was marked as the Solution but that was removed after like a day. Any explanation on why that happened in the first place?
Edit: The only proof I have unless someone else has anything better is this terrible screenshot.
I’m sure it was a mistake, but it’s still funny.
ABSOLUTE CINEMA this was an amazing update. the animation permissions are sooo awesome. I love the oof sounds too. and the video by stephen was great, it really helped me see the benefits of unreliables.
First, I would like to thank Roblox for bringing back the old oof sound and adding it back in all games. They didn’t have to but they did and it makes us all happy.
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My rating: 50/50
This week was really good! Nothing was super bad or forced. Just quality of life improvements for developers! I like the “Multiple Replication Foci” the most as that opens games to add more distance based features.
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This is truly one of the best weeks of updates we’ve ever had. I say this because none of them caused mass community outrage for once, lol.
I’m really waiting for an update that allows us to use mouse side buttons as inputs, it’s genuinely impossible to play certain games with a ton of mechanics.
Holy this week of updates was actually really good. Of course beside the Obvious of “OOF SOUND OFFICALLY RETURNED”". There was some actually decent changes
I heavily like Set Age and Regional Access for Your Experiences This is easily a good change for games that are meant for certain audiences. Actually useful and prevent young players of playing based on the game content.
Also Multiple Replication Focus is a really good update. Definitely helps of distance and FPS games for something like sniper scopes.
Wow — this recap was insane in the best way possible! The highlights you included were not just interesting, but genuinely impressive. From unexpected wins to standout moments, it’s clear a lot of effort, energy, and enthusiasm went into making this week so memorable.
It’s very good to document and reflect like this — it helps everyone stay motivated and see the bigger picture. Keep up the amazing work, and can’t wait to see what’s next!
When will we actually get useful studio features like water simulation that was announced earlier this year, and other terrain upgrades?
What about Dynamic Clouds that was abandoned 4 years ago, I’m still waiting , I need those features! I’ve been waiting over 7 years since the custom terrain decorations announcement at RDC.
I hope we can get some information regarding these!
i just realized this exists, anyways, this seems like an actual good update for once — thank you roblox for doing something that is good
like the person above me said hopefully we can keep a streak of good roblox updates now i do expect this currently small streak to get broken at some point but i do have semi high hopes that it wont be broken so soon