There’s a lot to go through this week, so let’s jump in!
Remember - we keep information at a high level within these recaps. For more information or to leave feedback, please comment on their official announcements linked below.
Skybox has been fully released. This means that you can now utilize this feature in live experiences, bringing even more dynamic and immersive environments to your games.
Our redesigned dashboard now includes several new features aimed at giving you deeper insights and greater control over your Data Stores access and storage:
If you are building an ambitious experience that requires a higher rate of Memory Stores access or storage, you can now push beyond the default limits by purchasing additional Memory Stores access and storage.
Occlusion Culling now fully supports terrain! This means that if you have terrain occluding other objects, those objects will no longer be rendered, and conversely, if terrain is occluded, it will no longer be rendered.
The event will take place at the Cologne Fair (Koelnmesse) in Cologne on August 20-24.
We will be showcasing incredible experiences and hosting a fantastic space for all Roblox creators. This will be our first major event in Europe in 6 years!
It was an alright week. The usual inappropriate game getting on the front page and Roblox banning their own game and the servers dying for 40 minutes, pretty normal. But I am rating just on announcements.
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My rating: 32/50
The Explorer did not need to be out of beta this early. It had many bugs and issues that forced developers to download files to bring back the old explorer. Not to mention the low amount of customization and performance that was said to happen. The new creator rewards don’t seem too good either.
It is sad how the new beta explorer was pushed out… we cant even enable old explorer since we are pretty much forced to use the new one when it has far less features, causing me to change a few methods that I was accustomed to. but dw we will adjust eventually
That’s great, a rushed explorer launch and a feature that didn’t have more than 2 minutes of thought put into it that will screw over all the devs that don’t have infinitely replayable and over-monetized games in charts, and what’s occlusion culling doing here, is it still unfinished?
If I had to guess in which direction all the announcements are taking us, I’m definitly pointing towards a very specific thing.
The different menus that have been revamped, taken out of beta, while models and packages have been given the flexibility they need to have for this release - they all indicate it.
I’m talking about the full release of Next Gen Studio, which I can smell from 6000 miles away (literally)
That’s why I also appreciate the German team being present near Europe this year and have already suggested a participation from Roblox at the leisure fair in South Tyrol in the North of Italy as this would be an ideal opportunity for different cultured developers to connect with each other in person.