Weekly Recap: May 5 - 9, 2025

Hi Everyone!

We’ve had a lighter week of updates and announcements, so let’s jump right in.

Remember - we keep information at a high level within these recaps. For more information or to leave feedback, please comment on their official announcements linked below.


Announcements

An Update on Automated Action Against Modified Clients

  • Starting this week, if we detect that a user is using a modified client, we may take action on that account, up to and including account termination.
  • We’ve focused on modified binaries as these are common methods bad actors use to cheat and exploit on Roblox or steal account information. Our Community Standards prohibit their usage (Evading Safety and Security Systems).
  • We are committed to making Roblox the most trusted gaming platform in the world and believe preventing exploits is an important step.

Expanded Sharing for Assets

  • We’re enabling sharing of images, decals, meshes, mesh parts, and models with friends and groups.
  • We’re also expanding package sharing to enable sharing with groups.

Asset Import and Management Recap Jan-Apr 2025

  • We’re expanding the scope of this post and excited to cover updates and fixes for both the 3D Importer and the new Asset Manager.
  • Our goal is to continue to improve content workflows centered around how you create and use assets.

Updates

[Pilot] Apply for the Video Discovery Pilot!

  • We’re extending the deadline of the application to Friday, May 16. Apply here!

Release Notes


Community

Creator Spotlight: How Qwelver Dreamed Up Dandy’s World

  • In this spotlight, we chat with Qwelver on how she conceptualized Dandy’s World and grew into a game designer.
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Roblox is getting better each day. Props to all developers!

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Great news! We hope to see it soon! :blush:

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This week was pretty mid. Not a whole lot besides some asset permission updates and getting more strict with cheaters. Last week I enjoyed cause of all the great updates like opening servers in new areas and such.

Time to talk about a bug. Make a release note to fix this line of code. This line of code will use up all your memory and will have a 50% chance of soft locking you and 50% chance of crashing. Simply click play and then click stop.

game:GetService('PathfindingService'):CreatePath({WaypointSpacing = 0}):ComputeAsync(Vector3.new(0,0,0), Vector3.new(1,0,0))

:warning: It is best to put this line of code in a baseplate to not lose any progress

Why is this important?
This is an oversight. Roblox is all about making it easy for beginners to get the hang of coding and creating games. A Roblox made method should not be causing this much problems. Normally there are safety guards to prevent crashes (It you run a while do loop then it will error after a while so you don’t crash). This could also be harmful if a bad actor places this in a game and no other developers will know why it is crashing, they will just give up on the game or studio itself.

Possible fixes would be:
-Have a error message if the WaypointSpacing is close to 0
-Limit the amount of memory a single path can take up.

Made a bug report: CreatePath Oversight leads to crash and soft lock

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When is the removal of the Legacy Chat System and the enforcal and migration of TextChatService in games is going to actually happen? You’re 10-11 days past the due date… We need to know if it has been postponed or just not done because it was forgotten or for any other reason.

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Every update was mid, except for the asset one. They re-did the assets spot on.

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Don’t let them remember that it is overdue…

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Hey! I had a question if someone could possibly check out some issues regarding the 3D Importer that I mentioned here, as this is a genuine very big missing feature that is ultimately leading to games with poor optimization!

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This week was pretty whelming tbf. Security stuff is good, nice little small updates, but generally just okay.

In any case, looking forward to what’s in store for the future.

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Still time to delete this reply

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Remember the topic will be closed now

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