Hi Everyone!
This week we launched some exciting things, from Custom Matchmaking for all experiences to our Speech-To-Text API beta. How are you thinking about using our new tools? ![]()
Remember - we keep information at a high level within these recaps. For more information or to leave feedback, please comment on their official announcements linked below.
Betas and Tests
[Beta] Introducing the Speech-to-Text API
- Weâre excited to launch the Speech-to-Text API Beta with new observability dashboards to enable you to convert voice and other types of audio into text and monitor its use.
- With our Speech-to-Text API, you can implement voice-controlled game mechanics, build accessibility features for your experience, and enable dynamic conversations with NPCs
Announcements
Custom Matchmaking is now available to all experiences on Roblox
- Weâre happy to announce that Custom Matchmaking is now available to all experiences! You can access it through your experienceâs dashboard under the new âCustom Matchmakingâ page.
Adding Makeup Preview to the Avatar Setup Plugin
- Weâre adding a makeup preview to the Avatar Setup Plugin in Studio to help you build and test your complete makeup looks on heads.
- This new tool makes it easy to mix and match your makeup assets, control the layering order, and preview your creations on different skin tones and with animations.
[Live now] Use configs and experiments to grow your game faster
- Weâve launched configs and experimentation to help you make dynamic updates to your games and measure their impact on your key metrics.
- Configs lets you launch features and update in-game values in real-time without server restarts.
- Experiments lets you measure the impact of your in-game and matchmaking updates on retention, engagement, and monetization.
Launching even more Server CPU!
- Roblox is upgrading how server CPU is allocated to experiences, making it dynamic based on the real-time number of players.
- This change, rolling out between November 10th and 12th, will increase baseline CPU and automatically adjust CPU allocation as players join and leave.
Custom Matchmaking is now available to all experiences on Roblox
- Custom Matchmaking allows you to change how players are matched into your game by adjusting the weights of matchmaking signals or defining your own signals based on your data.
- Experimentation lets you measure the impact of your in-game and matchmaking updates on retention, engagement, and monetization.
[Early Access] Introducing In-experience 4D Functional Objects and Enhanced 3D Generation
- Creators can sign up for Early Access of our new GenerateModelAsync API and enhancements to the TextGenerator API.
- Creators will be able to use these new services to create experiences where your players make 4D objects in game.
[PSA] Mobile Client Crash Reclassification in Creator Hub
- On November 4, an update reclassified specific Android sessions from crashes to successes.
- This change will cause a noticeable drop in the client crash rate on the creator dashboard, which reflects improved telemetry, not an actual improvement in application stability.
Updates
UIStroke Improvements: Scaling, Offsets, and More!
- Our previous updates to UIStroke are now in Client Beta and can be published in your live experiences!
- Weâve added rich text support for our new UIStroke properties and fixed a bugs regarding UICorners and UIStrokes, BorderOffsets and hovering GuiState
Release Notes
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