Happy Friday, y’all!
We got a lot to go over this week, so let’s get into it!
Remember - we keep information at a high level within these recaps. For more information or to leave feedback, please comment on their official announcements linked below.
Creator Roadmap
- As a follow-up to RDC, we’ve updated our Creator Roadmap, sharing our annual “report card” on last year’s progress. Check it out here!
Updates
Important Updates: Unrated Experiences and Changes to Experience Pages
- Reminder: We are asking Creators with unrated experiences to complete the Maturity & Compliance questionnaire by September 30, 2025 to ensure their experiences remain playable.
- After the deadline, unrated experiences will become unplayable to the public and will require taking the questionnaire to become playable again.
Update to Early Preview: Alpha Release of Photo-to-Avatar APIs
- We have made a couple of minor updates. We’ve:
- Fixed a bug in Accessory Scaling and removed setting scale values.
- Added support to enable players to save their generated avatar to their inventory.
Betas and Tests
Text Generation API Beta: Expanding Access
- Expanding the Text Generation API Beta so that creators can integrate it in all experiences and with additional improvements. Previously, the API was only available to experiences with a content maturity rating of moderate or restricted.
- We’re also updating content maturity guidelines to require experiences that feature extended interactions with an AI NPC to have a content maturity rating of “Restricted.”
[Studio Beta] UIStroke Improvements: Scaling, Offsets, and More!
- We’re thrilled to announce exciting upgrades for UIStroke are now available as a Studio Beta!
- We’ve added Scaling Thickness, Custom Border Alignment, and Unlimited Borders to help you add crisp, cool outlines to any UI element.
Announcements
Extended Light Ranges: Doubling the Limit to 120
- We’re doubling the range limit for all local lights from 60 to 120.
- This change makes it easier for you to light larger spaces with fewer lights, which can streamline your workflow and improve performance.
Animation Clip Editor Update: Better Authoring & Playback!
- We’re excited to announce an update to the Animation Clip Editor (ACE) that directly addresses a long-standing issue: the discrepancy between how animations appear in Studio and how they play in-game.
Asset Workflows Recap May-Aug 2025
- This recap covers a wide breadth of asset workflows: import, management, and export, over the last few months.
The MicroProfiler can now be easily closed!
- We have a couple of updates for the MicroProfiler including a big close button, click-through UI, and job scope links.
Security Tactics and Cheat Mitigation Docs Update!
- Our reconstructed Security Tactics and Cheat Mitigation Doc, gathers principles and flexible strategies to secure your game against common attack vectors.
Release Notes
Roblox Learn
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Where does code run? Where should you put it? Should you organize folders by type or by feature? Get sleitnick’s take on all of the above.
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Check out common problems and best practices around lowering memory usage in your experience.


