Im making a flowers entity for my game, and during the moon animator playback the transform animation is fine, but when in game its heavily offset? The rig for flowers isnt a humanoid, and instead is a meshpart thats rigged.
please help i still havent found out whats happening. But i did find when importing the anim from moon to normal roblox animator it does show the thing thats happening in game
Woow, I see how it is… -Lkgains
looks like happening backwards ?
could be new update for animations (which roblox released, as in animaton editor)
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MoonAnimator could be interpreting animations incorrectly.
Etc animation is corrupted but moon animator thinks that its still fine.
Try playing animation using roblox’s Animation Editor.
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