My game uses ballsockets created on the client to allow the player to grab any surface their hand comes in contact with
Creating the attachment 0 Through studio’s viewport manually works great, however when i create the attachment in a local script:
local HitAttach = Instance.new("Attachment",hit)
HitAttach.Name = "HitAttachRight"
HitAttach.WorldPosition = raycastResult.Position + raycastResult.Normal * 0.45
local RightGrab = NewCharacter.GrabStuff.RightGrab
RightGrab.Attachment0 = HitAttach
Doing this results in some sort of network ownership or physics error
Using network ownership visualization shows me a black color which i can find no documentation on. The player character is devoid of physics and cannot be moved on the server either
Unsure as to why creating the attachment via the explorer does not replicate this issue, any suggestions?
