Anyone got any ideia on how to fix this behavior that my character starts having for no apparent reason?
(Issue is demonstrated after timestamp 0:12)
I’ve seen it in other games but never really cared, so I think its a common thing.
This is the script by the way:
workspace.ChildAdded:Connect(function(instance)
wait()
if instance:FindFirstChildOfClass("Humanoid") then
local rot = instance:WaitForChild("HumanoidRootPart")
local track = instance.Humanoid:LoadAnimation(game.ReplicatedFirst.Animation2)
local track2 = instance.Humanoid:LoadAnimation(game.ReplicatedFirst.Animation)
rot.CFrame = CFrame.new(workspace.bed.tp.Position) * CFrame.Angles(0,math.rad(180),0) * CFrame.new(0,2.88,0)
rot.Anchored = true
instance.Humanoid.AutoRotate = false
repeat wait() until track.Length > 0 and track2.Length > 0
track:Play(-1,1,1)
wait(track.Length + .2)
track2:Play(-1,1,1)
delay(2, function() track:Stop() end)
track2:GetMarkerReachedSignal("rotanimating"):Connect(function()
rot.CFrame = instance:WaitForChild("Torso").CFrame * CFrame.new(0,.5,0)
track2:Stop(1)
wait(1)
rot.Anchored = false
instance.Humanoid.AutoRotate = true
end)
end
end)
I’m just trying to do some hacky solution for root motion (moving the humanoidrootpart through an animation), which for now has been going well imo.