It has been a little while since I last opened my game, however when I did open it, I was far up above my map in studio, and I saw this weird blue-white tint from objects farther away and the baseplate texture was faded
What is happening and how do I prevent this? Thank you! (im not much a builder sorry if anything repulses you )
Your parts are reflective—your Reflectance is turned up, so they’re basically reflecting the skybox (the sky), which is why you see that blue-and-white effect. Just select your parts and set Reflectance to 0 in the Properties panel, and you’re good.
environmental diffusion or environmental specularitarilation settings in game.lighting perhaps? they can cause the colors of the skybox to be applied onto parts
Hey! Thank you and everyone else for the help. For some reason, I restarted studio before and it did not work, but restarting now has fixed the issue. Thank you all!
Have you checked if your Graphics Mode is set to OpenGL? Last time I tried to use it, I had very similar results, if it IS set to OpenGL try changing it to Automatic and see if it works.