Weird blue shading when i zoom out

It has been a little while since I last opened my game, however when I did open it, I was far up above my map in studio, and I saw this weird blue-white tint from objects farther away and the baseplate texture was faded

What is happening and how do I prevent this? Thank you! (im not much a builder sorry if anything repulses you :neutral_face:)

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Hey @DevYeetaludedus! No worries, that’s an easy fix.

Your parts are reflective—your Reflectance is turned up, so they’re basically reflecting the skybox (the sky), which is why you see that blue-and-white effect. Just select your parts and set Reflectance to 0 in the Properties panel, and you’re good.

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Unfortunately that wasn’t the answer. I selected every part in that build and every part had a reflectance of 0.

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environmental diffusion or environmental specularitarilation settings in game.lighting perhaps? they can cause the colors of the skybox to be applied onto parts

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I tried messing with those 2 properties and decreasing it just makes my map look really really dark

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My assumption would be that it has to be the lighting, would you mind sharing your lighting contents?
As for these could be causing the effect aswell

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This is a bug that happens to me sometimes, just restart studio and it should hopefully fix it

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@DevYeetaludedus I had a very similar problem (at least I think) just yesterday. I opened my game and I was having whatever this was:



This strange black blanketing was only affecting one game, so I reopened it and all was well. Anyway in my case I assume it was a studio bug.

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Hey! Thank you and everyone else for the help. For some reason, I restarted studio before and it did not work, but restarting now has fixed the issue. Thank you all!

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Glad @SMBri could solve your issue! Take care!

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Have you checked if your Graphics Mode is set to OpenGL? Last time I tried to use it, I had very similar results, if it IS set to OpenGL try changing it to Automatic and see if it works.

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