Weird bouncing/shaking

For some reason my character just “bounces” for whatever reason, i have no idea why this maybe caused, i tried multiple things such as not using custom animations, moving the character closer to 0,0,0. But none of those seemed to work so I turn to you,

for a video example click here

It might be an issue with robloxes water physics or something but in another game i made that issue didnt appear and both of these games were just islands in the middle of the ocean.

I seriously hope any of you can fix this, i understand its not really game breaking it just doesnt exactly look pretty.

edit: this happens to every single rig

is everything anchored and have you double checked your scripts?

Yes, everything is anchored, and yes i did double check all of the scripts.

Open up the properties tab, and look at the position of the block, then the player. Which one is the one that’s bouncing?

I suspect the grass layer the character is standing on is very thin, and the character keeps glitching in and out of it.

the weird thing is that no part is actually moving, I even completely disabled animations and it still happens, this might be just an issue with r6

not even if you make a local script that checks the position.Y of the humanoid root part, and prints it every renderstep?

Well, after doing that it does change, it changes the smallest of decimals only for example it changes from 6.639 to 6.645 etc.

And since your camera is so close to the part, the very small change becomes noticeable as a jitter. Therefore, we can conclude that the player does in fact bounce up and down very slightly.

Try making the part that the player is standing on 0.1 studs thicker, and check again please

I tried putting the player onto a 30x30x30 cube and this jitter still happens

Does it happen if you remove the gun on the player’s back?

Did you change the camera subject to the upper torso instead of the humanoid?

That is just an accessory I wear on my avatar

It is an R6 rig, there is no UpperTors, and yes i have tried that

The reason for this jitter/bouncing/shaking, are fluidforces, I have no idea why but for some reason whenever you set fluidforces to experimental it make literally everything in your map jitter/shake/bounce. So the solution is to simply go into the properties of workspace, search for fluidforces and set them to default.

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