For some reason my character just “bounces” for whatever reason, i have no idea why this maybe caused, i tried multiple things such as not using custom animations, moving the character closer to 0,0,0. But none of those seemed to work so I turn to you,
It might be an issue with robloxes water physics or something but in another game i made that issue didnt appear and both of these games were just islands in the middle of the ocean.
I seriously hope any of you can fix this, i understand its not really game breaking it just doesnt exactly look pretty.
And since your camera is so close to the part, the very small change becomes noticeable as a jitter. Therefore, we can conclude that the player does in fact bounce up and down very slightly.
Try making the part that the player is standing on 0.1 studs thicker, and check again please
The reason for this jitter/bouncing/shaking, are fluidforces, I have no idea why but for some reason whenever you set fluidforces to experimental it make literally everything in your map jitter/shake/bounce. So the solution is to simply go into the properties of workspace, search for fluidforces and set them to default.