Weird bug where play increases in speed after a humanidrootpart anchor and positioning?

I have this tread, weight lift, and chin up system for my gym, where once you click a button you do the move, and it works all good, but after you finish, the player gets an odd bug where they move at high speed while turning and moving in general, any idea what it could be?

Yeah, it’s probably something you attached to the character that isn’t massless. Or perhaps you’ve set the WalkSpeed to a wrong value. Hard to tell what the issue is when you haven’t provided anything except a scenario.