I have a character with a mix meshes with 512 and 1024 resolution textures in the form of surface appearance, only Color and Metallic have texture IDs, the material of the meshes are plastic
For some reason 2 parts of my character’s mesh have this weird cartoony shadow, moving the camera causes it to flicker
Moreover only the helmet and shoulder pad have this bug
it seems like a castshadow so i’ve disabled castshadow but it won’t fix it; changing render system in studio doesn’t work; using roughness map on their surface appearance doesn’t work
Also There’s also 2 beams with 0 light influence under the helmet if that helps, how can i fix this rendering issue?

