Weird Collision

I’ve got the massless property enabled for every individual part within all 3 models, cancollide disabled for each part except for the root, and custom collision groups for them. I’ve disabled collision between each model, does anyone know why this is still happening?

Is the CollisionFidelity a problem? Turn on decomposition in Studio’s settings and inspect your models.

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I feel so stupid, they’re ending up at the same target position pointed out by a friend on DIscord. So what appears to be a “bug” isn’t really one. I appreciate your assistance.

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