Weird delay when switched back to original language

I’m working on custom localization and i tried testing changing the language by clicking a button. When I clicked on it when it said Spanish, it worked. But when I clicked on it when it said english it had delayed until the status value is different. Here’s how it worked:
Video: https://gyazo.com/f54117f746ebb4fcea463ce2412d99f7
Code:

for a,b in pairs(Holder:GetDescendants()) do
for d,c in pairs(DataPack) do
				    if c[2] == Holder.Name then
					if c[1] == b.Name then
						if d == b.Text or (d == OgDataPack[d]) then
							print("C")
							local HolderName = Holder.Name
							local Obj = b.Name
							local OGText = b.Text
							if OgDataPack[OGText] and OgDataPack[OGText][1] == Obj and OgDataPack[OGText][2] == HolderName then
								print(Lang)
								b.Text = c[3]
							end
						end
					end
				end
			end
		end

Please use the inbuilt code system on the dev form, it’s very hard to read code like that!

for a,b in pairs(Holder:GetDescendants()) do
    for d,c in pairs(DataPack) do
        if c[2] == Holder.Name then
            if c[1] == b.Name then
                if d == b.Text or (d == OgDataPack[d]) then
                    print("C")
                    local HolderName = Holder.Name
                    local Obj = b.Name
                    local OGText = b.Text
                    if OgDataPack[OGText] and OgDataPack[OGText][1] == Obj and OgDataPack[OGText][2] == HolderName then
                        print(Lang)
                        b.Text = c[3]
                    end
                end
            end
        end
    end
end

Can you please elaborate on what you mean? Are you trying to tackle the amount of time it takes for it to show the new language text? What exactly is your issue? Can you please explain what Holder is, and give us more info on the setup? Thanks

Until the status value is changed, the text would stay in spanish, even if you switched it back to english. Holder is the gui that holds the object thats inside it.

What is the status value? The text on the top?

Yes. The status value is in replicated storage

Okay, what is the databack/ogdatapack, there is more code here right? The button event.etc

Theres more code but i dont think they have anything to do with it. And the button event is innocent too. The datapacks are what cotain the translations for ex
[“OGText”] = {“Obj”,”Holder”,”Translation”}

Just the only code i shown has something to do with it