Weird Distortion on Sound in HumanoidRootPart

Over the past couple days I’ve noticed that sounds played behind parts are dampened, when I create a sound and parent it to the HumanoidRootPart it comes out all distorted and the dampening may be something to do with it. Any way to fix the weird distortion?

Have you tried changing the Sound’s RollOffMode property? That might be 1 case why

Another case is that you may have some “Sound Alternation” object inside your Sound, maybe if you showed a picture of your hierarchy we could further see where the problem could lie :thinking:

I simply create an new instance of a sound and parent it in the humanoidrootpart
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I tried adding a line that changes the rolloffmode but it doesnt make a difference

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Try changing the RollOffMode to LinearSquare? It could just be unintentional behavior for all that I know