Weird gray lines on meshes when texture is applied to it.

Sometimes when you apply a pixelated texture that is a png file from minecraft or blockbench and apply it to a mesh, it gets white - gray lines on the mesh. Other softwares like blender don’t have this, it only happens on roblox

Here are some screenshots.


It also just doesn’t happen with minecraft styled textures.

Hey, Mind showing the UV and texture for this model?
I don’t wanna be the one to break the news, but that effect is called “texture bleeding” and it’s happening because of the way roblox renders stuff.

You should fix your UV & texture to prevent that

Sure, Here

Wait, I think there’s a feature that’s being added that can be used to fix this: