At night, when the Lighting brightness and outdoor ambient are at 0 or close to 0, the spots that would normally have a dark shadow during the day appear to be lit up. There are no lighting components close to these areas. If I put environmentaldiffusescale to 0, this does not happen. Is this just a bug or did I do something wrong? I know that “DiffuseScale” diffuses the light but there is no light close to any of these spots so how is this not some kind of bug? I don’t understand.
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