Issue Described:
Somehow, it lets me walk through a certain portion of the mesh, even tho its CanCollide is set to true, whilst in the rest of the mesh it works fine and can’t work through its walls.
It’s not an entire map. It’s a small portion for walls on 1 floor inside my WTC game
that invisible part to cover it up is a good idea, but i wonder why is that happening…
It rendered wrong, preciseconvex doesn’t guarantee to have the collision generated correctly as it looks.
It’s like Unions when you make them too detailed.