Weird RopeConstraint behavior

Hey y’all!

I was messing around with my game, and noticed a weird behavior with my RopeConstraints if my FPS are set to 60. As you can see in the end of the video, by 1:30, the rope randomly has its length set momentarily to high values making it both display a visual glitch and not propel the player upwards. As far as I tried, this only happens when playing with the cap of 60 FPS. Nothing in my code seems to be altering its length, but this happens anyways. Below are the values I am using for the rope’s winch.

rope.Restitution = 1
rope.WinchForce =  37500
rope.WinchResponsiveness = 500000
rope.WinchSpeed = 500000

Have any of you faced this?

It appears the problem is WinchResponsiveness, and it’s also restricted to a value between 5-200.

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I was messing a bit with workspace’s properties and after setting PhysicsSteppingMethod as fixed I think the issue kinda solved itself?

I dont recall seeing the restriction on responsiveness in the documentation, thanks for letting me know!

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