Hey y’all!
I was messing around with my game, and noticed a weird behavior with my RopeConstraints if my FPS are set to 60. As you can see in the end of the video, by 1:30, the rope randomly has its length set momentarily to high values making it both display a visual glitch and not propel the player upwards. As far as I tried, this only happens when playing with the cap of 60 FPS. Nothing in my code seems to be altering its length, but this happens anyways. Below are the values I am using for the rope’s winch.
rope.Restitution = 1
rope.WinchForce = 37500
rope.WinchResponsiveness = 500000
rope.WinchSpeed = 500000
Have any of you faced this?