Weird sliding on a Humanoid NPC

I’m trying to make a rigged turret model but the entire thing just keeps sliding in place like this:

Here’s how the model is rigged:
image

Note that welding stuff in the root part had same results.


Could someone provide a tutorial on how to make a proper rig for something like this, or tell me what might be causing this issue?

Everything in the rig should have CanCollide set to false, and if you need to move it up change Humanoid.HipHeight. The HumanoidRigType must be R15 though.

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